Controls

Movement-

You have orthogonal and diagonal movement, along with a command for wait. W,A,D,X for up down left right, and the keys in between move in between. If you kinda squint at your keyboard it will make sense hopefully. 

Letters -- Numpad

Q/W/E  -- 7/8/9
A/S/D -- 4/5/6
Z/X/C -- 1/2/3

  • Space/Numpad Enter - Use / Walk Down Stairs / Pickup Items
  • Left Shift/Numpad Minus - Cancel / Open Inventory

Check Devlog for most recent changes.

Credits:

Font: Departure Mono - https://departuremono.com
ASCii Art: https://patorjk.com/software/taag/

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPhlip
GenreAdventure
Made withGodot
Tagsascii, Roguelike, traditional-roguelike, Turn-based, Turn-Based Combat
ContentNo generative AI was used

Download

Download
dunjin_windows_build_v0.3.zip 39 MB

Development log

Comments

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Cheers, great work!

Awesome game. Love the goofy sound effects! The controls layout was a little hard to read in the options menu, but that’s really the only gripe I have about it.

I had a blast! This game is a lot of fun, but also builds a lot of tension. I was down to just a few health when a Troll approached. I had the choice: Stay and fight or... RUN. I ran and ran straight into a hobgoblin, BUT, I also found the exit and ran straight for it to VICTORY! Take that T!

New speedrun category Troll%, fastest to eat a troll wins. I'm currently declaring myself in the lead until someone proves me wrong. I have no proof of this, oh wait I livestreamed it on Twitch so technically someone could time. I guess I could but I don't feel like it until someone challenges me. 

Loving all the animations, what a fun iteration of Rogue!

The animation is so smooth! The combination of ASCII assets in a clearly a smooth world is fun. The spelling of words, description of items, particle effects, and sounds all had be chuckling to myself. Most importantly, it feels and plays like Rogue.